Source image should beĮvenly lit and avoid outdoor lighting that can cause harsh shadows.
Shadows will be mapped onto the texture map,Īnd appear oddly lit on model and in-game.
In the frontal shot, your chin should slightly elevated as if you're Head should not be tilted to left or right and,Įyes should be on an even horizontal plane.Ĭannot determine shape and position of eye locations.Īngle changes location of average position of facial feature heights. Will attempt to map them onto the resulting 3D model.Ĭhanges the shape and positions of eye location. Teeth cannot be mapped into FaceMate texture!Įye glasses, hats, ribbons etc.